Weaving Parameters & Spell Modification on the fly:
Note: Effect & Parameter Modification can be combined, but any spell can be weaved with modified parameters.
Effect modification on the fly:
- In contrast to Spell modification - Stable, this is a more risky, less stable option.
- In a pinch, without preperation time or when a situation calls for extreme actions, it can be a viable, yet potentially dangerous solution.
Examples:
- Adding an explosion and and “homing” to a fireball is a modification.
- Transforming a fireball into a rain of fire or firestorm is an Invention, not a modification.
Process:
- Choose the temporary enhancements for the spell, this can include further levels in the base advantage
- Add a -1 penalty to the roll for every 10% added this way
- Add 1 Energy to the base cost of the spell for every 10% added this way
- In essence the result is a technique, but it can never be learned above default
- The viability of such modifications is up to GM-approveal
Weaving Parameters:
Mod | Energy spend | Preperation | Circle (Thaumatology to visualize) | Verbal | Somatic | Extra People |
---|---|---|---|---|---|---|
-2 | Per -1 to cost | |||||
-1 | Per +10% cost | |||||
+0 | Base | 1 Second | None | Word | Gesture (No roll) | None |
+1 | Double | 1 Minute | Basic (1 hour, Symbol Drawing+0) | Short Sentence (+1 sec) | Complex Motion (DX-Thaum Roll) | 1 |
+2 | Triple | 1 Hour | Elaborate (2 hours, Symbol Drawing-2) | Long Sentence (+2 sec) | Complicated Motion (DX-Thaum Roll -2) | 2 |
+3 | Quadruple | 1 Day | Elaborate and inscribed (4 hours, Symbol Drawing-3) | Paragraph (+4 sec) | Elaborate Motion (DX-Thaum Roll -3) | 3 |
+4 | Quintuple | 1 Week | Elaborate, inscribed and prepared (8 hours, Symbol Drawing -4) | Long Paragraph (+8 sec) | Intricate Action (DX-Thaum Roll -4) | 4 |