Weaving Parameters & Spell Modification on the fly:


Note: Effect & Parameter Modification can be combined, but any spell can be weaved with modified parameters.

Effect modification on the fly:

  • In contrast to Spell modification - Stable, this is a more risky, less stable option.
  • In a pinch, without preperation time or when a situation calls for extreme actions, it can be a viable, yet potentially dangerous solution.

Examples:

  • Adding an explosion and and “homing” to a fireball is a modification.
  • Transforming a fireball into a rain of fire or firestorm is an Invention, not a modification.

Process:

  • Choose the temporary enhancements for the spell, this can include further levels in the base advantage
  • Add a -1 penalty to the roll for every 10% added this way
  • Add 1 Energy to the base cost of the spell for every 10% added this way
  • In essence the result is a technique, but it can never be learned above default
  • The viability of such modifications is up to GM-approveal

Weaving Parameters:


ModEnergy spendPreperationCircle (Thaumatology to visualize)VerbalSomaticExtra People
-2Per -1 to cost
-1Per +10% cost
+0Base1 SecondNoneWordGesture (No roll)None
+1Double1 MinuteBasic (1 hour, Symbol Drawing+0)Short Sentence (+1 sec)Complex Motion (DX-Thaum Roll)1
+2Triple1 HourElaborate (2 hours, Symbol Drawing-2)Long Sentence (+2 sec)Complicated Motion (DX-Thaum Roll -2)2
+3Quadruple1 DayElaborate and inscribed (4 hours, Symbol Drawing-3)Paragraph (+4 sec)Elaborate Motion (DX-Thaum Roll -3)3
+4Quintuple1 WeekElaborate, inscribed and prepared (8 hours, Symbol Drawing -4)Long Paragraph (+8 sec)Intricate Action (DX-Thaum Roll -4)4