The Spells


Learning, constructing and developing new spells:


  • Each Weaving Empwerment allows buying a set of basic spells for free
  • These are very basic and represent a bare minimum of arcane/spiritual understanding of the underlying concept
  • Amount of free spells is Weaving Empowerment-Level / 5
  • The maximum CP-cost of free spells is Empowerment-level

In order to get access to new or more powerful spells, a caster can take a few different approaches and must possess the required prerequisites:


Stable Spell Modification: If the desired effect can reasonably linked to an existing, already known spell it is possible to modify the known spell to include the new effect.


On the Fly Spell Modification: Alternatively, when needing a different effect right now, the Weaver can add the desired effects and additions to a known spell on the fly.


Creating new Spells: Finally, if modification is not enough and a Weaver wishes to create an entirely new spell there are a few prerequisites:

  • Knowledge of all the involved aspects to “construct” the new spell if developing it themselves
  • Knowledge of spells that logically can be seen as stepping stones to the new spell
  • Most of the time there can be multiple approaches to the same goal, e.g. To learn Gust one might need knowledge in “Matter (Gas) - “Shape/Create Air” and “Forces (Pressure)”, To learn Ice Dagger one might need knowledge in “Energy (Heat)” - “Freeze”, either “Matter (Liquid)” - “Create Water” or access to a source of freezable liquid (possibly via “Seek Water”) and “Forces (Pressure)”
  • This is most relevant for Elementalism, Essence Carving and Aethermancy
  • Shamanism, and Mindshaping tend to be more self-contained

Alternatively, instead of doing the work themselves, another option is:

  • Access to a willing teacher or a detailed written account to learn spells without knowing logical stepping stone spells
  • All spells can be transcribed into usable scrolls/books, either for one-time casting or for teaching purposes