Residue Buildup, Veil Susceptibility & Veil Scarring


Residue Buildup:

  • Weaving spells, carving runes & interacting with Essence in any way leaves Essence Residue in the weaver’s body & Soul
  • High Residue (< 1x ER, > 2x ER, > 3x ER) leads to:
    • Increasingly harsh, stacking side-effects from Backlash,
    • Additional Levels and at > 3x ER an additional roll in Attracts Threats,
    • Additional Levels in “Radically unstable Magery”, after level 3: 16 is a crit fail, after level 4: 15 is a crit fail
  • Residue buildup has levels: 1 Res/8 Energy spend, 1 Res/4 Energy, 1 Res/2 Energy, 1 Res/1 Energy, 2 Res/1 Energy, 4 Res/1 Energy, 8 Res/1 Energy (1 to 1 is default)
  • Every Species has a innate level of residue-buildup
  • New Traits: Reduced Residue Buildup & Increased Residue Buildup
  • Weaver’s innate Residue-Buildup rate always overrules the Spell’s rate
  • Residue can be reduced via Spells from the Essence Discipline of magic
  • Natural recovery: 8 res after a restful night
  • Increase by Meditation-Level/10, if meditating before sleep
    • 8 x (Meditation-lvl/10)
    • Round any decimals

Veil Scarring:

  • Option to overspend ER via “Veil Scarring” (Essentially Threshold-Magic)
  • Maximum Energy from “Veil Scarring” = ER x (3 + lvl in reduced/increased Veil-Scarring)
  • Thresholds: >1 x ER, >2 x ER, >3 x ER, etc
  • Higher Thresholds increase Residue buildup (One Level of res-buildup/Threshold-level)
  • Breaching a Threshold calls for a roll on the appropriate Calamity Tables

Calamity Checks:

  • A roll on the Calamity Tables – on any turn that the weaver scars the Veil for any reason.
  • While over ER, a Calamity Check is required on any turn that a spell is cast (even one with zero cost) or maintained.
  • Roll 3d and add 1 for every full 5 points over ER after this casting (Modified by “Veil Susceptibility”)
  • Calamities take effect immediately, but their nature may not always be apparent to the weaver (see the table for details).
  • Calamities don’t normally cause the spell to fail. However, if the Calamity Check total is 29+, then the spell does fail unless the caster can make a Will roll at a penalty equal to the bonus to the Calamity Check