Aspects (Aspects are skills, Sub-Aspects are optional specialties):
Energy
1. Heat
Scope: Encompasses all aspects of temperature, is based on the kinetic energy of particles
Application: Control of temperature, melting, freezing, combustion, and thermal energy manipulation
2. Electricity/Magnetism
Scope: Governs electric currents, static electricity and conductivity.
Application: Lightning, electrical currents, magnetic fields, and possibly technological interfacing
3. Light
Scope: Encompasses all forms of electromagnetic radiation, including visible light, infrared, ultraviolet. This also includes darkness as the absence or manipulation of light
Scope: All solid materials, including rocks, minerals, metals, and crystals
Applications: Earth manipulation, metal shaping, creating barriers, and constructing structures
2. Liquid
Scope: All forms of liquid, primarily water, but potentially other liquids or molten substances
Applications: Water bending and fluid dynamics
3. Gas
Scope: All gaseous substances, including air, smoke and toxic gases
Applications: Wind manipulation, air pressure control, suffocation, and gas-based attacks
Forces
1. Gravity
Scope: Control of gravitational forces, affecting the attraction and weight of objects
Applications: Levitation, increased weight or crushing forces, orbital manipulation
2. Pressure
Scope: Control over atmospheric and mechanical pressure, including the ability to increase or decrease pressure levels
Applications: Confining gases, manipulating air pressure, compressing objects and controlling fluid dynamics under pressure
3. Vibration
Scope: Control over mechanical vibrations, sound waves, seismic activity and resonance
Applications: Sound manipulation, earthquakes, shattering objects through resonance, and controlling frequency
Aethermancy:
Talent: Aethermancy
Aspects (Aspects are skills, Sub-Aspects are optional specialties):
Time
1. Temporal Perception
Scope: Alteration of an individual’s perception of time.
Applications: Making time appear to move faster or slower for oneself or others, creating illusions of timelessness or eternity; disrupting causality
2. Temporal Manipulation
Scope: Control over the flow of time, including acceleration, deceleration, and pausing
Applications: Temporal acceleration, deceleration, or freezing; manipulating the rate at which events occur; creating time loops
Space
1. Spatial Perception
Scope: Alteration of an individual’s perception of space.
Applications: Creating illusions of altered space, making areas appear larger or smaller than they are, distorting spatial awareness
2. Spatial Manipulation
Scope: Control over distance, shape, orientation and arrangement of physical space
Applications: Moving instantly between locations, evading attacks or barriers, strategic repositioning, altering distances, warping and bending space
Essence
1. Sense
Scope: Allows to perceive, evaluate and gage Essence-Levels, Spells, Magic-items and Veil-Integrity
Applications: Determine the ambient Essence availability, perceive spells weaved in secret, evaluate the spells intent, investigate an item’s origin and imbuements, gage the risk of Veil-ruptures
2. Alter
Scope: Allows the direct manipulation of the the Essence
Applications: Transformation of Aspected Essence, Essence Imbuement, Extraction of Essence, Transferring of Essence, Transferring of Residue, Dispelling Spells
Mindshaping:
Talent: Mindshaping
Aspects (Aspects are skills, Sub-Aspects are optional specialties):
Empathy
1. Connection
Scope: Establishing and deepening emotional bonds or understanding between individuals.
Applications: Enhancing communication, forging strong relationships, detecting hidden feelings, and bridging gaps between people
2. Perception
Scope: Sensing and interpreting the emotions and mental states of others.
Scope: Changing or shifting the nature of emotions experienced by individuals or groups
Applications: Changing feelings of hatred into compassion, modifying emotional responses to events, and influencing how emotions are perceived or expressed
Shamanism:
Talent: Shamanism
All shamanistic spells have:
Radically Unstable (Thaumatology p26), **Fickle ** (Thaumatology p200), Attracts Threats (Power-Ups 8 p11, CR 9), Corrupting (1 Corruption-point/FP spend), Backlash (only on failure, HT to resist, Effect for MoE seconds, GM rolls on Table), Injurious Magic (Can use own or sacrificed HP)
Aspects (Aspects are skills, Sub-Aspects are optional specialties):
The Cycle
1. Life
Scope: Embodies the essence of vitality, growth, healing, and the nurturing of living beings
Applications: Healing wounds, accelerating growth, bestowing vitality, communicating with plants and animals, purifying environments
2. Death
Scope: Represents decay, the end of life, entropy, and the passage of souls
Scope: Encompasses natural transformation, evolution, and the process of becoming something new
Applications: Evolution, enhancing or hindering physical or mental traits, aiding in the spiritual transformation and guiding others through personal growth
Breaking the Cycle
1. Mutation
Scope: Alters the natural form or function of living beings, often in unpredictable or unnatural ways
Applications: Inducing mutations for strength, adaptation, weakness or detriment, creating unnatural creatures, causing corruption or deformities, and enhancing or debilitating others
2. Shapeshifting
Scope: The ability to alter one’s form at will, assuming the shape of other beings, animals, or even inanimate objects
Applications: Changing into animals or mythical creatures, assuming the guise of another person, blending with the environment, and temporary transformation for enhanced abilities
3. Undeath
Scope: Defies the finality of death, animating corpses or granting a semblance of life to the dead
Applications: Raising the dead as zombies or spirits, creating liches or other undead entities, extending one’s life through unnatural means, and manipulating undead forces
Piercing the Veil
1. Spirit Conversing
Scope: Involves communication and interaction with spirits, receiving guidance, wisdom, or warnings from across the Veil
Applications: Divination, soothsaying, mediumship, receiving visions or omens, seeking advice or knowledge from spirits, and gaining insight into hidden truths
2. Spirit Summoning
Scope: The act of calling forth spirits, whether benevolent or malevolent, to aid or hinder in the physical world
Applications: Summoning protective spirits, binding malevolent entities, bargaining with otherworldly beings, invoking ancestral spirits for guidance, and creating spirit familiars or guardians
3. Traversing the Veil
Scope: The ability to cross between the physical world and the spirit realm, allowing for direct interaction with otherworldly forces
Applications: Astral projection, journeying into the spirit world, retrieving lost souls, exploring hidden realms, escaping physical dangers by shifting to the ethereal plane, and guiding others through spiritual realms
Essence Carving:
Talent: Essence Carving
Aspects (Aspects are skills, Sub-Aspects are optional specialties):