Stable modification of known Spells:

Instead of creating a new spell for every use case, or searching for a scroll/teacher, a Weaver may choose to modify a known spell instead.

In contrast to Spell modification - On the Fly, this is a more permanent and stable approach.

This can not alter the underlying spell fundamentally. For that use Creating new Spells instead.

Examples:

  • Adding an explosion and and “homing” to a fireball is a modification.
  • Transforming a fireball into a rain of fire or firestorm is an invention.

Modifications use the same rules as Spell Creations except for the following:

  • The effective CP-value is based on the modification, not the entire spell
  • The difficulty modifier is far more forgiving (See below)
  • When determining side-effects, halve the GM-Roll is halved (round up)

Spell-Modification Table (Without “Spell/Rune Crafter” ):

CP-Cost:Thaum. RollTime
Up to 10-22d+2 hrs
Up to 20-41d x 10 hrs
Up to 40-61d days
Up to 60-82d days
Up to 80-102dx4 days
Up to 100-124d weeks
Up to 120-146d weeks
Up to 140-164dx2 weeks
+20-2+1dx2 weeks

Spell-Modification Table (With “Spell/Rune Crafter” ):

CP-Cost:Thaum. RollTime
Up to 10+22dx5 min
Up to 20+14dx10 min
Up to 40-12d hours
Up to 60-24d hours
Up to 80-42dx5 hours
Up to 100-51d days
Up to 120-72d-1 days
Up to 140-83d-2 days
+20*+1d-1 days
  • Further levels alternate between -2 and -1