Stable modification of known Spells:
Instead of creating a new spell for every use case, or searching for a scroll/teacher, a Weaver may choose to modify a known spell instead.
In contrast to Spell modification - On the Fly, this is a more permanent and stable approach.
This can not alter the underlying spell fundamentally. For that use Creating new Spells instead.
Examples:
- Adding an explosion and and “homing” to a fireball is a modification.
- Transforming a fireball into a rain of fire or firestorm is an invention.
Modifications use the same rules as Spell Creations except for the following:
- The effective CP-value is based on the modification, not the entire spell
- The difficulty modifier is far more forgiving (See below)
- When determining side-effects, halve the GM-Roll is halved (round up)
Spell-Modification Table (Without “Spell/Rune Crafter” ):
CP-Cost: | Thaum. Roll | Time |
---|---|---|
Up to 10 | -2 | 2d+2 hrs |
Up to 20 | -4 | 1d x 10 hrs |
Up to 40 | -6 | 1d days |
Up to 60 | -8 | 2d days |
Up to 80 | -10 | 2dx4 days |
Up to 100 | -12 | 4d weeks |
Up to 120 | -14 | 6d weeks |
Up to 140 | -16 | 4dx2 weeks |
+20 | -2 | +1dx2 weeks |
Spell-Modification Table (With “Spell/Rune Crafter” ):
CP-Cost: | Thaum. Roll | Time |
---|---|---|
Up to 10 | +2 | 2dx5 min |
Up to 20 | +1 | 4dx10 min |
Up to 40 | -1 | 2d hours |
Up to 60 | -2 | 4d hours |
Up to 80 | -4 | 2dx5 hours |
Up to 100 | -5 | 1d days |
Up to 120 | -7 | 2d-1 days |
Up to 140 | -8 | 3d-2 days |
+20 | * | +1d-1 days |
- Further levels alternate between -2 and -1